Classic Meets Modern: A Night of Board Gaming Fun!
Our latest board gaming event was a true testament to the beauty of tabletop gaming—a space where nostalgia meets innovation and players of all experience levels come together to share their love of games. The evening was packed with everything from beloved classics to cutting-edge modern titles, and the energy in the room was contagious.
At one end of the event, the classic games section had players diving into the simple joys of timeless favorites. The laughter and cheers at the Snakes and Ladders table echoed across the room as players braved the thrilling climbs and groaned at the unexpected slides. Nearby, the intense strategizing of Battleships unfolded, with players carefully plotting their moves, hoping to outwit their opponents and sink their fleets. These games reminded us why classics endure—they’re easy to learn, endlessly replayable, and perfect for connecting with players of all ages.
On the modern side of the room, the spotlight shone on Red Dust Rebellion, a game that merges immersive storytelling with strategic gameplay. The buzz around this title was electric, particularly because some of our very own members had the unique opportunity to participate in the playtesting phase before its official release. Hearing them share their insights and experiences added a personal connection to the game, making it a highlight of the evening. It was thrilling to see how their contributions shaped the final product, proving how our community plays an active role in the evolution of tabletop gaming.
Adding another dimension to the event, our Campaign Corner continues to be a hub of creativity and camaraderie. This space dedicated to role-playing games was a hive of activity, with two groups diving deep into the immersive world of RPGs. One group was engaged in Dungeons & Dragons, the classic RPG that has been inspiring adventurers for decades. With its rich history and well-loved mechanics, D&D offers an unparalleled experience for storytelling and group collaboration.
Right next to it, another group was exploring DaggerHeart, one of the latest additions to the RPG scene. This game has been turning heads with its innovative mechanics and fresh approach to narrative-driven gaming. Watching players embrace the new challenges and creative opportunities DaggerHeart offers was a testament to how the RPG genre continues to evolve and captivate new audiences. Together, these two games showcased the diversity and depth of role-playing games, from the enduring charm of the classics to the excitement of the newest innovations.
Of course, none of this magic happens without the incredible efforts of our volunteers. From setting up tables and teaching games to ensuring the evening runs smoothly, these dedicated individuals are the backbone of our events. Their hard work creates the welcoming and inclusive environment we’re so proud of, and we’re endlessly grateful for their time, energy, and passion. A massive shout-out and heartfelt thank you to all our volunteers—you make this community what it is!
Whether you’re a fan of revisiting old favorites, discovering the latest games, or immersing yourself in epic RPG campaigns, there’s something for everyone at our events. We’re building a community where players of all kinds can come together, connect, and share in the joy of gaming.
Thank you to everyone who joined us for this unforgettable evening. We can’t wait to see you at the next event, where even more adventures await. Until then, keep rolling dice, flipping cards, and creating memories—because every game tells a story, and we’re excited to help you write yours!


Game Report By Narelle
Last night I played a game of Lost Ruins of Arnak with Tim, Zac and Micheal with the expansion. It was Micheals’ copy and he had 3D printed and painted so much for it and it looked amazing. He had even added some jewels to the moon stick and really helped us feel in the theme of being explorers going out to find artifacts. Zac was new to the game (myself new to the expansion) aand after a teach we got into exploring and researching, collecting tools and artifacts. Micheal went hard into researching, Tim loved exploring and fighting guardians with a bit of serious journalling in there too, I focused a bit more on the artifacts and tools and Zac went for a more balanced approach with a lot of movement around the island. All but one guardian was attacked by the end of the game and we all had a lot of fun.

Game Report by Lynden
Drop bears was so much fun with me playing it for the 3rd time. Also playing was mason, David and Carl. I sort of knew the rules and we looked up the rules on line and just had so much fun exploring the outback. Playing Brass Lancashire after dinner was good. It was not a close game with scoring but it was close with income at the end.
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Games We Played:
- Snakes and Ladders
- Terraforming Mars
- Root
- Lost Ruins of Arnak
- Drop Bears
- Labyrinth
- Love Letter: Star Wars
- Scrabble Cards
- Shardhunters
- Battleship
- Canvas
- Blokus 3D
- Brass Lancashie
- Red Dust Rebellion
- The Castles of Burgundy
- Marrakesh
- ThunderRoad Vendetta
- Brass Birmingham
- Knarr
- To Glory!
- Dungeon Lords
Game Report by Jimmy
Sat 16th Nov we played Game 2/6 of our Terraforming Mars Campaign. The first expansion we added was the Hellas map, and the players were:
Mel (Yellow) – Inventrix
Cliff (Green) – Recyclon
Lynette (Red) – Interplanetary Cinematics
Belinda (Black) – United Nations Mars Initiative (UNMI)
Myself (Blue) – Teractor
Somehow, I was able to draw into the Teractor corporation again, as did Belinda with the UNMI corporation. From the get-go Belinda dropped a nasty on us all by playing the ‘Recession’ Prelude card, which put the rest of us at a disadvantage for MegaCredits from the start. Great. Lynette found the ‘Potatoes’ card again and played it. Mel dropped a ‘Giant’ Ice Asteroid at one point, which gave her 4 TR and killed (I think I was the target) 6 of my plants. I think even Cliff got it on the nasty action with some ‘Energy Tapping’ and I think Lynette played ‘Sabotage’ on Mel. Why is it only the take that cards get remembered? Anyway, I found some synergy with ‘Mohole Lake’ and ‘Birds’ and ‘Pets’, and I always love the ‘Martian Rails’ card for a little boost in MegaCredits every generation.
The Awards for this game were:
1st award – Contractor (Most building tags) – won by Lynette (or was it Cliff? It was close)
2nd award – Excentric (Most resources on cards) – won by myself
3rd award – Wasn’t funded.


